Game Cultures: Computer Games as New Media
1st Edition
                    
    
                    033521357X
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                            9780335213573
            
            
    
             © 2006 | Published: May 16, 2006 
    
            
                This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new …
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        Introduction:  Computer Games as New Media
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of Games Networks Of Technicity
Understanding Games as ‘Texts’
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations
                
                                            
                The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of Games Networks Of Technicity
Understanding Games as ‘Texts’
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations
                    
    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.
                                                            
                The book:
- Argues for the centrality of play in redefining reading, consuming and creating culture
- Offers detailed research into the political economy of games to generate a model of new media production
- Examines the dynamics of power in relation to both the production and consumption of computer games
